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View Full Version : Colossus Smash for Arms Spec Bug in PvP and PvE: A MAJOR CONCERN.



sup
10-13-2016, 11:33 AM
Name: Colossus Smash for Arms Spec
Class: Warrior
What it should be doing: Allowing the Warrior's attacks to bypass the target's armor for 6 sec (100% vs NPCs and 50% vs Players)
What it's currently doing: Not having any effect at all.

Extra Information:

Here is the link to offical patch notes of Colossus Smash that was set in stone from patch 4.1 to 4.3.4

http://us.battle.net/wow/en/game/patch-notes/4-1-0

I've tested this very carefully and I can provide evidence to my claims.
I took off my strength proc insignia, cloak (it had the Tailoring Swordguard enchant), changed my weapon's enchant from Landslide to Windwalk, no buffs, changed my talents (I didn't spec into Lambs to the Slaughter and Wrecking Crew), and took off Glyph of Colossus Smash so i can have steady damage for this test.
I never used Rend for this test so this isn't taking Blood Frenzy in to factor, I didn't even spec into it anyways.

http://imgur.com/a/hV9Du

This is Mortal Strike's normal damage without Colossus Smash's effect on the Target Dummy:

NOTE: All these attacks are non-crits

11,003
12,015
12,658
11,292

http://imgur.com/a/RfGuu

Now this is how much Mortal Strike does with the effect of Colossus Smash on the Target Dummy:

10,884
12,665
11,047
11,072

http://imgur.com/a/vtAa3

Not a significant difference.

For the numbers on players, this is how much Mortal Strike does normaly:

4,761
4,894
4,389
5,197
4,761

http://imgur.com/a/vKuRk

Now this is now much it does with Colossus Smash's effect:

5,223
6,002
6,067
5,436

Pardon the name plates that are blocking the numbers (I didn't notce until way later), just look down at the combat log)
http://imgur.com/a/dXmwh

Not a significant difference.

Now, we can conclude that it isn't doing what it's supposed to be doing with the results.

This is a huge setback for warriors as we do very little damage compared to other classes like Frost/Unholy Death Knights, Retribution Paladins, Frost/Fire Mages (LoL!), and many other specs. Where 10k crits on players is the most you can get during burst is just downright pathetic. This isn't asking for a buff, this is asking for a fix for something we should've had since the beginning. Me and many others demand that this spec to be finally fixed on this server once and for all.

Atonz
10-13-2016, 12:24 PM
That's actually very true, colouss smash is not doing anything at all, thanks for the report mate. Its well done :D.

dofel
10-13-2016, 02:34 PM
good report. u got my respect

Xevari
10-13-2016, 04:32 PM
Dummies on server got No armor, this is why dmg is the same. Reducing player armor by 50% does not mean that he will take 50% more dmg... dmg buff will be higher on plate based classes than cloth one. And this is what u showed after applying debuff on player, dmg was higher. In my opinion colussus smash works correctly.

Atonz
10-13-2016, 04:47 PM
Dummies on server got No armor, this is why dmg is the same. Reducing player armor by 50% does not mean that he will take 50% more dmg... dmg buff will be higher on plate based classes than cloth one. And this is what u showed after applying debuff on player, dmg was higher. In my opinion colussus smash works correctly.

Just stfu with your bull**** please.

rmpreborn
10-13-2016, 05:06 PM
Just stfu with your bull**** please.

its true tho, if you reduce 0 by 100% its still 0

dofel
10-13-2016, 05:16 PM
Reducing player armor by 50% does not mean that he will take 50% more dmg... dmg buff will be higher on plate based classes than cloth one.

i agree on this. but Cs on paladin or dk show no significant increase damage. it just too little. on cloth, Cs is no brainer.It just mortal strike and co got nerfed too much that mortal strike hit 6k

mostretard
10-13-2016, 06:14 PM
this is the most stupid report I've ever seen
dummies have no armor = u gonna do same damage (?????use brain??????????????)
you are testing on a leather class (no bear form = low armor) = colossus smash reduces a certain % of the players armor so even if it would be 100% armor reduce u wouldn't do double amount of damage

even with your numbers

( MS without CM on player / MS with CM on player)

4,761/5,223 = 0,91 (around 9%)
4,894/6,002 =0,82 (around 18%)
4,389/6,067 =0,72 (around 28%)
5,197/5,436 =0,95 (around 5%)

0,91 + 0,82 + 0,72 + 0,95 = 3,4/4 = 0,85 = 15%

​colossus smash works fine

please learn this game

ezbads
10-17-2016, 01:38 PM
dummies actually dont have armor on this server and colosus smash works just fine i tested it out my self

sup
10-18-2016, 12:29 AM
Thank you for clearing that out for the Target Dummies.